Learning by Design
Cognitive and Emotional Factors Influencing Informal Learning Experiences in Interactive Environments
by Nicole Leaper
Presented to the Interdisciplinary Studies Program: Applied Information Management and the Graduate School of the University of Oregon in partial fulfillment of the requirement for the degree of Master of Science
This study synthesizes current literature in educational and design psychology, information design, human-computer interaction, and museum studies to identify cognitive and emotional factors that influence learning. The purpose is to produce a set of cognitive and emotional factors that museum educators, exhibit designers, information designers, and interaction designers should consider when designing informal learning experiences in interactive environments. Nine identified factor groups include affect, cognition, context, engagement, experiential learning, interactivity, narrative, self concepts, and usability.
Special thanks to Leo Frishberg who reviewed an early research outline, and Kelly Brown who reviewed a later draft.